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Company of Heroes France

2013.11.12 - Turning Point Update

Date de parution: 12/11/2013


Avant-propos

Cette mise à jour importante ajoute notamment deux cartes, la fonctionnalité tchat avec les joueurs connectés et deux nouveaux commandants Soviet et pour la Wehrmacht.

Détails

Free Content

  • World Builder - allows for the creation of user maps
  • Email registration system - signing up gives 2 free Commanders
  • Play AI Battles in Co-Op mode
  • Multiplayer Maps:
  • Rails & Metal (2-4 players)
  • Lazur Factory (6-8 players)
  • Soviet Commanders:
    • Soviet Community Defense Tactics
    • Soviet Reserve Army Tactics
  • German Commanders:
    • Germany Community Defense Doctrine
    • German Mechanized Doctrine

Public Chat

  • Chat channels are based on Steam Groups. Players can join up to 5 channels at a time from among any of the 14 official CoH2 channels or any personal Steam Groups that they belong to. They just click on the chat icon in the lower-left of the lobby to see the available channels.
  • Personal channels can be bookmarked so that they will be automatically joined the next time they launch CoH2.
  • Clicking on a Player's name in the chat opens a menu with a variety of options. If a players is in the official Looking for Group channel or any of your personal channels, you can invite other users to your match by selecting the "Invite" option. This should make it much easier to set up custom matches and make new friends with other community members.
  • Players can type "/help" into any channel to display a list of commands available in that channel.
  • When players join a Match or log into your Twitch.tv account (via the Broadcasting tab in the Options menu), you will be automatically put into a special channel for that session.
  • Relic developers are often in the public channels so stop on by and chat with us!


Paid Content

  • Victory at Stalingrad Theater of War Pack
    • Kalach Pincer - Co-Op Scenario
    • Tatsinskaya Raid - Challenge
    • Bridge Defense - Challenge
    • Winter Storm - AI Battle
    • Stalingrad Resistance - AI Battle
    • Stalingrad Encirclement - Co-Op AI Battle
  • German Commanders:
    • Elite Troops Doctrine
    • Luftwaffe Supply Doctrine
  • Soviet Commanders:
    • Soviet Industry Tactics
    • Partisan Tactics
  • Skins:
    • Soviet Two Ton Don Front
    • Soviet Two Tone Spring Front
    • Soviet Makeshift Sand Southern Front


Updates

  • Players can now change your active Loadout while searching for a match without canceling their search
  • An experimental "-fast_camera" option has been added to the game which dramatically increases the speed at which your in-game camera moves. To try this feature, players must enter "-fast_camera" into the "Set Launch Options..." dialog for CoH2 in Steam. Depending on the community's feedback to this feature, we will be fully supporting this feature in future patches.
  • Holding down the CTRL key while in-game now displays the name of each squad's owner above the squad. This should make it much more clear who is fighting in larger battles.
  • The in-game player list and the post-game stats screen now make it more clear when a player has dropped and been taken over by the AI
  • Players can now add other players directly to their friends list from the post-game stats screen with the "Add Friend" button
  • The multiplayer setup screen now has a button to take players to our Steam leaderboards page. Players can now keep track of where they stand against their friends friends and against the world!

AI Improvements

  • Hard AI is now more challenging than Standard AI. (Main change is the units that get built and limits on detecting target in fog of war)
  • AI squad can now run tactics while moving. (Picking up weapons/items, re-crewing vehicles, etc)
  • AI squads being repaired or reinforcing will now stop moving.
  • AI squads can now reinforce from half-tracks and will reinforce in areas outside of their base.
  • AI controlled units that want to reinforce or repair will now move toward locations that provide reinforcement or repair.
  • AI controlled half-tracks will now move towards squads that need to be reinforced.
  • When AI squads fallback, they will fallback to the closest fallback location and not all the way to base.
  • AI player no longer waits for one command point before trying to choose a commander.
  • AI takeover for dropped players in multiplayer games will now use the correct AI personality.
  • Easy and Standard AI difficulties no longer take targets in the fog of war into account when planning which targets to attack.
  • Removed the AI class for medium vehicles and added the AI class for stationary infantry to better represent actual gameplay roles of different units.
  • Soviet AI should build the Barracks less often and the Weapon Support Centre more often due to better code for breaking ties in building utility.
  • AI no longer tries to build units to kill enemy bunkers and base buildings unless it has seen them.(Prevents AI from wanting to build mortars and AT in early game)
  • AI will spend less resources reinforcing squads that aren’t useful.
  • AI squads the have waited too long to reinforce will now become aggressive instead of standing in the base forever.
  • Hard and Expert AI will now build more infantry units at the start of the game before trying to tech up.
  • Soviet AI will now still build Penal Troops after Guard or Shock Troops become available.
  • Easy AI no longer buys squad upgrades, and Standard AI now buys less squad upgrades.
  • AI no longer uses Oorah, sprint, Steady Driving or Mark Target abilities because it wasn’t using them correctly and it was wasting munitions.
  • AI will now try to use the Infantry Medkits ability on friendly units instead of enemy units.
  • AI will now use Panzer Blitz less often and only when it is low on health.
  • Adjusted ratings for Penal Troops, Soviet Team Weapons, Shock Troops, and vehicles with rear mounted weapons.

Balance
Building Functionality
Our goal was to improve the player’s capacity to make decisions when using garrisons within the game. To achieve this, we improved the readability of a garrison’s structural integrity, making damage more consistent and in turn making it easier to calculate the risks associated with the use of said garrison. Buildings will be far less prone to being knocked down to single attacks at full health as a result.
Building Critical System

  • Removed the random chance for AOE weapons to inflict up to 6x their AOE radius when exploding near a garrison.

Unit Behavior

  • Infantry flamethrower damage modifier vs. garrisons from 1 to 1.6
  • Mortar damage modifier vs. garrisons from 0.25 to 0.75

Unit Animation Behavior Modifications
This change enables squads to fire within a 180 degree arc, better enabling them to engage other squads while executing combat maneuvers. Previously, their firing arc was far more restricted which lead to a loss of DPS when ordering squads to move.
Squad Combat Behavior

  • Entities can now fire within a 180 degree arc

Units and Abilities
Performance and cost adjustments to units and abilities that better align them with their in-game value.
Trenches

  • Now require friendly territory

T34-85

  • Penetration from 110 to 120
  • Reload from 8.5 to 6
  • Distance scatter max from 2.6 to 5
  • T34-85 call-in cost from 720 MP and 260 FU to 680 MP and 240 FU

JU-87 Anti-tank Support

  • Damage from 80 to 120
  • Deflection damage enabled; now deals 80 damage on deflect
  • Attacks per plane from 4 to 3

Infantry Flamethrower

  • Chance of causing entity to explode in a fiery death from 20% to 10%

120mm Mortar

  • Cost from 360 MP to 400 MP
  • Range from 120 to 100
  • Scatter ratio from 0.1 to 0.15
  • Distance scatter max from 14 to 15

Panzer Tactician

  • Cost from 15 to 30

For Mother Russia

  • Bonus/penalty aura from 100% to 50%
  • Cost from 150 MU to 100 MU

Forward HQ

  • HQ aura bonus from 100% to 50%
  • Cost from 420 MP and 80 FU to 300 MP and 60 FU

Assault Grenades

  • Cost from 60 MU to 45 MU

Mechanized Assault Group

  • Cost from 560 MP and 55 FU to 520 MP and 40 FU

B4 Howitzer

  • Precision shot cost from 50 to 90
  • B4 recharge time from 110 to 55

Minesweeper

  • Hazard detection range from 15 to 25

Railway Artillery

  • Recharge duration from 120s to 60s

Veterancy Rework
Our goal is to make veterancy feel more unique and appropriate within the context of Company of Heroes 2. Specifically, we want to remove scenarios where veterancy began to modify a unit’s role and its counters. The new veterancy system focuses on improving a unit within the confines of its core role.
General

  • Attacking a veteran unit will now reward 1.2x its base experience value per level of veterancy. In other words, attacking a level 3 veteran unit will award 1.6x more experience to better reflect their in-game value.

Grenadiers

  • Veterancy 2
  • +25% Range on Rifle-grenade
  • +40% Accuracy

Veterancy 3

  • +30% Armor
  • -20% Cooldown
  • -25% Recharge on Panzerfaust

Panzer Grenadiers
Veterancy 2

  • +40% Armor
  • -25% Cooldown
  • Veterancy 3
  • +40% Accuracy
  • +25% Range on bundle grenade

Assault Grenadiers
Veterancy 2

  • +40% Armor
  • -25% Cooldown
  • Veterancy 3
  • +40% Accuracy
  • +25% Range on bundle grenade

Artillery Officer
Veterancy 2

  • +40% Range on Smoke Barrage
  • +40% Range on Coordinated Barrage
  • +30% Armor

Veterancy 3

  • +40% Accuracy
  • +10% DPS to coordinated fire

Osttruppen
Veterancy 2

  • +40% Accuracy
  • -25% Recharge on Panzerfaust

Veterancy 3

  • +40% Armor
  • -20% Cooldown

Pioneer
Veterancy 2

  • +20% Accuracy
  • +50% Repair Speed

Veterancy 3

  • Combat Repairs (no penalty for repairing in combat)
  • -15% Cooldown
  • +15% Accuracy

Sniper
Veterancy 2

  • -20% Reload
  • +20% Sight
  • -20% Cooldown

Veterancy 3

  • -30% Reload
  • +10 Range Incendiary Shot
  • -30% Cooldown

MG42
Veterancy 2

  • +20% Suppression
  • +30% Horizontal Traverse

Veterancy 3

  • +20% ROF
  • +30% Accuracy
  • +10% Horizontal Traverse

81mm Mortar
Veterancy 2

  • -20% Scatter
  • -40% Ability Recharge

Veterancy 3

  • +33% Range

Pak 40
Veterancy 2

  • +30% Rotation
  • -30% Reload

Veterancy 3

  • Camouflage Netting (Gains ZIS camouflage ability)
  • +30% Penetration
  • -10% Reload

Pak 43
Veterancy 2

  • +100% Rotation
  • -30% Reload

Veterancy 3

  • +30% Accuracy
  • -20% Reload

German Howitzer
Veterancy 2

  • -15% Scatter
  • +30% Rotation
  • -25% Ability Recharge

Veterancy 3

  • +33% Range

Armored Car
Veterancy 2

  • +30% Sight
  • +30% Accuracy

Veterancy 3

  • +20% Accuracy
  • +20% Rotation
  • +20% Acceleration
  • +20% Max Speed

251 Half-track
Veterancy 2

  • +20% Reinforcement Radius
  • +20% Acceleration
  • +20% Max Speed
  • +20% Rotation

Veterancy 3

  • +20% Reinforcement Radius
  • +30% Sight
  • -20% Cooldown

Brummbar
Veterancy 2

  • +30% Armor
  • -10% Reload

Veterancy 3

  • -30% Reload
  • +20% Rotation
  • +20% Acceleration
  • +20% Max Speed

Elefant
Veterancy 2

  • +20% Rotation
  • +20% Acceleration
  • +20% Max Speed
  • -20% Reload

Veterancy 3

  • -30% Reload
  • +30% Accuracy

Mortar Half-track
Veterancy 2

  • -20% Scatter
  • -40% Ability Recharge

Veterancy 3

  • +33% Range

Ostwind
Veterancy 2

  • -20% Cooldown
  • +40% AA Capacity

Veterancy 3

  • +20% Rotation
  • +20% Acceleration
  • +20% Max Speed
  • -40% Reload

Panther
Veterancy 2

  • +30% Armor
  • +40% Turret Rotation

Veterancy 3

  • -30% Reload
  • +20% Rotation
  • +10% Acceleration

Panzer 4
Veterancy 2

  • +30% Armor
  • +40% Turret Rotation

Veterancy 3

  • -30% Reload
  • +20% Rotation
  • +10% Acceleration

Panzerwerfer
Veterancy 2

  • -20% Scatter
  • -40% Ability Recharge

Veterancy 3

  • +33% Range

StuG III
Veterancy 2

  • +30% Armor
  • -10% Reload

Veterancy 3

  • -30% Reload
  • +20% Rotation
  • +20% Acceleration
  • +20% Max Speed

Tiger
Veterancy 2

  • +10 Range
  • -20% Scatter
  • +20% Accuracy

Veterancy 3

  • -30% Reload
  • +20% Acceleration
  • +20% Rotation
  • +20% Max Speed

Conscripts
Veterancy 2

  • +25% Range on Molotov
  • +40% Accuracy

Veterancy 3

  • +30% Armor
  • -20% Cooldown
  • -25% Recharge on AT Grenade

Penal Battalion
Veterancy 2

  • Gains Oorah
  • -20% Cooldown
  • +30% Accuracy

Veterancy 3

  • +30% Accuracy
  • +30% Armor

Guard Squad
Veterancy 2

  • +20% Armor
  • +10% Penetration
  • +30% Accuracy

Veterancy 3

  • +25% Button Duration
  • +30% Armor
  • -20% Cooldown

Shock Troopers
Veterancy 2

  • -40% Recharge on Smoke Grenades
  • +20% Armor
  • -25% Cooldown

Veterancy 3

  • +40% Accuracy
  • +25% Range on RG-42 Grenade

Combat Engineer
Veterancy 2

  • +20% Accuracy
  • +50% Repair Speed

Veterancy 3

  • Combat Repairs (no penalty for repairing in combat)
  • -15% Cooldown
  • +15% Accuracy

Partisans - SMG
Veterancy 2

  • -40% Recharge on Molotov
  • +20% Armor
  • -25% Cooldown

Veterancy 3

  • +40% Accuracy
  • +25% Range on Molotov

Partisans - LMG
Veterancy 2

  • -40% Recharge on Molotov
  • +40% Accuracy

Veterancy 3

  • +30% Armor
  • +20% Accuracy
  • +25% Range on Molotov

Partisans - Rifle
Veterancy 2

  • -40% Recharge on Molotov
  • +40% Accuracy

Veterancy 3

  • +30% Armor
  • +20% Accuracy
  • +25% Range on Molotov

Irregulars
Veterancy 2

  • -40% Recharge on RG-33 Grenade
  • +40% Accuracy

Veterancy 3

  • +30% Armor
  • +20% Accuracy
  • +25% Range on RG-33 Grenade

Partisan AT - Panzershrek
Veterancy 2

  • +20% Armor
  • +10% Penetration
  • +30% Accuracy

Veterancy 3

  • +10% Accuracy
  • +30% Armor
  • -20% Reload

Partisan AT - PTRS
Veterancy 2

  • +20% Armor
  • +10% Penetration
  • +30% Accuracy

Veterancy 3

  • +10% Accuracy
  • +30% Armor
  • -25% Cooldown

Sniper
Veterancy 2

  • -20% Reload
  • +20% Sight
  • -20% Cooldown

Veterancy 3

  • +25% Range on Flare
  • -30% Reload
  • -30% Cooldown

Maxim
Veterancy 2

  • +20% Suppression
  • +30% Horizontal Traverse

Veterancy 3

  • +20% ROF
  • +30% Accuracy
  • +10% Horizontal Traverse

DSHK HMG
Veterancy 2

  • +20% Suppression
  • +30% Horizontal Traverse

Veterancy 3

  • +20% ROF
  • +30% Accuracy
  • +10% Horizontal Traverse

82mm Mortar
Veterancy 2

  • -20% Scatter
  • -40% Ability Recharge

Veterancy 3

  • +33% Range

120mm Mortar
Veterancy 2

  • -20% Scatter
  • -40% Ability Recharge

Veterancy 3

  • +33% Range

ZIS AT Gun
Veterancy 2

  • +30% Rotation
  • -30% Reload

Veterancy 3

  • +5 Range on Barrage
  • -20% Reload
  • +30% Penetration

53K AT Gun
Veterancy 2

  • +30% Rotation
  • -30% Reload

Veterancy 3

  • +30% Accuracy
  • +30% Penetration

ML-20 Howitzer
Veterancy 2

  • -15% Scatter
  • +30% Rotation
  • -25% Ability Recharge

Veterancy 3

  • +33% Range

B4 Howitzer
Veterancy 2

  • -15% Scatter
  • +50% Rotation
  • -25% Ability Recharge

Veterancy 3

  • +50% Damage

M3A1 Scout Car
Veterancy 2

  • +30% Sight
  • +30% Accuracy

Veterancy 3

  • +20% Accuracy
  • +20% Rotation
  • +20% Acceleration
  • +20% Max Speed

IS-2
Veterancy 2

  • +50% Turret Rotation
  • +10 Range
  • +20% Accuracy

Veterancy 3

  • -30% Reload
  • +20% Rotation
  • +20% Max Speed
  • +20% Acceleration

ISU-152
Veterancy 2

  • -30% Reload
  • -30% Scatter

Veterancy 3

  • +20% Rotation
  • +20% Acceleration
  • +20% Max Speed
  • +20% Accuracy

KV-1
Veterancy 2

  • +10 Damage
  • +35% Turret Rotation
  • -20% Reload

Veterancy 3

  • +20% Max Speed
  • +20% Acceleration
  • +20% Rotation
  • -20% Reload

KV-2
Veterancy 2

  • +50% Turret Rotation
  • +10 Range

Veterancy 3

  • -20% Rotation
  • +20% Acceleration
  • +20% Max Speed
  • +20% Turret Rotation

KV-8
Veterancy 2

  • -25% Reload
  • +35% Turret Rotation
  • +20% Max Speed

Veterancy 3

  • +20% Rotation
  • +35% Burst Duration
  • +5 Range (from 25 to 30)
  • +20% Acceleration

Katyusha Half-track
Veterancy 2

  • -20% Scatter
  • -40% Ability Recharge

Veterancy 3

  • +33% Range

M5 Half-track
Veterancy 2

  • +20% Reinforcement Radius
  • +20% Acceleration
  • +20% Max Speed
  • +20% Rotation

Veterancy 3

  • +20% Reinforcement Radius
  • +30% Sight
  • -20% Cooldown

SU-76
Veterancy 2

  • -25% Barrage Recharge
  • +20 Damage
  • +30% Accuracy

Veterancy 3

  • +10 Range on Barrage
  • -25% Reload
  • +25% Rotation

SU-85
Veterancy 2

  • -30% Reload
  • +30% Accuracy

Veterancy 3

  • -20% Reload
  • +20% Max Speed
  • +20% Acceleration
  • +20% Rotation

T-34-76
Veterancy 2

  • +10 Damage
  • +35% Turret Rotation
  • -20% Reload

Veterancy 3

  • +20% Max Speed
  • +20% Acceleration
  • +20% Rotation
  • -20% Reload

T-34-85
Veterancy 2

  • +50% Turret Rotation
  • -25% Reload

Veterancy 3

  • +20% Max Speed
  • +20% Acceleration
  • +20% Rotation
  • -20% Reload

T-70
Veterancy 2

  • Recon Mode (+40% Sight)
  • -20% Reload
  • +20% Accuracy

Veterancy 3

  • +20% Rotation
  • +20% Acceleration
  • +20% Max Speed
  • +30% Sight

Source : http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=2128#post2128



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