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  • Mise à jour du Winter Balance Preview Mod en version 1.1.
    Version 1.1 Changes
    Heavy Tanks
    Pershing, KV-2, IS-2, Tiger
    CP requirement from 11 to 12 Reverted previous tech requirements from version 1.0 Ostheer
    Tech Changes
    Sentiment suggests that Ostheer tier 4 is too prohibitive to use. In order to facilitate an easier transition for Ostheer T3 to T4 builds, we have implemented the following:
    Battlephase 2 tech from 90 fuel to 105 fuel Battlephase 3 tech from 25 fuel to 35 Support Armour Korp (T3) no longer has a fuel cost Heavy Panzer Korp (T4) building no longer has a fuel cost XP values have been adjusted accordingly.
    Credit to Derbyhat AKA Jibberjabber for originally proposing this change.
    Grenadiers
    Reinforce cost from 30 to 28 Pak 40
    Horizontal tracking speed from 12 to 14 Brummbar
    Armour from 240 to 260 Panzerfaust - all variants, including OKW
    The speed of the Panzerfaust projectiles being lowered as an attempt to remove the issue of Panzerfausts occasionally missing their targets.
    Projectile speed from 55 to 25 Brits
    HQ Glider
    Cost from 450 to 390 Forward HQ Retreat Point and Medics must now be researched for 150 manpower. Airlanding Officer
    The officer is having the cost of his recon run increased to match his counterpart, the USF Major.
    Recon run cost from 35 to 50 Soviets
    ZiS-3/SU-76 Barrage
    This change puts the barrage from ZiS-3 weapons inline with other direct-fire weapons and mortars that receive penalties when striking units in heavy cover.
    Heavy cover damage modifier from 1 to 0.5 Airborne Weapon Crate Drop
    Price from 45 to 60 OKW
    Sturmtiger
    Grenade deflection damage removed Bug Fixes
    Airlanding Officer should now be able to pick up bren guns. Airlanding Officer reinforce cost fixed. Fixed Infantry Section cost on reinforce; should now be back to 270/28 Fixed an issue where the British medic build time was too long at 45s; now is 21 Source : https://community.companyofheroes.com/discussion/comment/287312#Comment_287312

  • Le premier Company of Heroes (campagne solo "Bataille de Normandie" et les escarmouches contre IA) sortira sur iPad le 13 février prochain (2020) au prix de 14,99€ (cf. https://apps.apple.com/fr/app/company-of-heroes/id1464645812).
    Plus d'infos sur : https://www.feralinteractive.com/fr/ios-games/companyofheroes/
    Source : https://twitter.com/feralgames/status/1222836978477084673

  • Ce mod fait par Relic et certaines personne de la communauté a pour but de tester le prochain patch du jeu et de leur faire part de vos retours. Le mod va subir pleins de modifications jusqu'à ce qu'il soit considéré par l'équipe comme prêt à être publié comme mise à jour.
    Download the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1976938113
    HEAVY TANKS
    In order to make it more rewarding to kill heavy call-in vehicles, all heavy tanks, heavy tank destroyers and heavy assault guns now have the following:
    Recharge standardized to 3 minutes Cooldown on ability now starts upon death of the heavy tank
    *Special thanks to community modder Sneakeye for providing the solution for this implementation. Tiger - All variants
    CP requirement from 9 to 11 OKW variant requires all tech buildings (experimental change - may not remain) IS-2
    CP requirement from 9 to 11 IS-2 Armor from 375 to 340 Requires all tech buildings (experimental change - may not remain) Pershing
    CP requirement from 9 to 11 Pershing Manpower cost from 600 to 640 (to bring it in line with other heavy tanks) Requires all tech buildings (experimental change - may not remain) KV-2
    CP requirement from 9 to 11 Requires all tech buildings (experimental change - may not remain) Now gains +25% rotation rate, and +20% acceleration/deceleration at veterancy 3 in addition to its 160 health increase UKF
    Infantry Sections
    Overall sentiment suggests Tommies are too punishing to use, especially in fights where they need to maneuver. These changes are designed to make them less difficult to use in the open and on the move, while keeping their overall power level in a non-oppressive state.
    Additionally, in order to give the UKF an easier time to circumvent enemy static defenses, the pyrotechnics upgrade has received an off-map smoke barrage ability in order to make the upgrade more attractive, and allow for an early game smoke option for the Brits.
    Lee Enfield moving accuracy from 0.35 to 0.5 Pyro Smoke Barrage for 25 munitions; same range as the pyrotechnic artillery. Smoke comes from off-map; has a global cooldown (recharge is shared across all squads). Target size from 0.9 to 0.85; target size in cover remains the same at 0.8 Lend Lease Regiment Assault Section upgrade removed. Assault Infantry Section (Assault Section Package)
    In order to give the UKF more starting build options, as well as giving them an easier early game on urban or close quarters orientated maps, Assault Sections have been reworked as a separate call-in squad:
    Now an infantry call-in for 280 manpower for 0 CPs Automatically starts as a 5 men squad; not affected by bolster Target size 1 Equipped with 5x Stens stock 2x Thompsons Package now unlocks White Phosphorous Grenade; survivability bonus moved to veterancy
    Veterancy
    Veterancy 1: -25% recharge on all grenades, -10% Received Accuracy
    Veterancy 2: -29% Received Accuracy, -25% Weapon Cooldown
    Veterancy 3: +40% Weapon Accuracy, -5 munitions to grenade costs. Tank Hunter Infantry Section
    Now automatically starts as a 5 men squad; not affected by bolster. Assault Officer (Previously Was Airlanding Officer)
    The Brits lack a dedicated close quarters squad. In order to mitigate this somewhat, we have repurposed the underused air landing officer into an offensive utility option for this period of the game. This should give Brit players the ability to handle close quarters situations without turning them into a close-ranged powerhouse.
    Now Available at the Platoon Command Post Limited to 1 Gains an additional (5th) soldier at veterancy 2 Received Accuracy bonus at veterancy 2 moved to veterancy 3 Now gains +30% weapon accuracy at veterancy 3 Removed Smoke on Retreat at Veterancy 3 Bodyguards switched to Tommies with Unsilenced Sten Guns, same stats as Commandos Cost from 280 to 320 Heroic Charge now functions similar to Captain’s On Me in terms of functionality; Unit will sprint, gain -20% Received Accuracy and +20% Weapon accuracy during its duration. Lasts 15 seconds. Universal Carrier
    The following change has been made to make the Wasp more effective in its role of challenging garrisoned MGs.
    WASP upgrade increases armour from 5.8 to 7 British Medic Squad
    With recent updates shifting UKF build orders more towards a varied roster of units, the average amount of Infantry Sections with the healing upgrade has decreased, which can now give the UKF a hard time to heal up all their other squads. In order to give the UKF more options to fully heal their squads before sending them back into combat, a Medic Squad has been added to the HQ.
    Now available from the HQ Costs 180 Manpower Sexton and Valentine
    Valentine Supercharge barrage no longer shares a cooldown with the regular barrage. Valentine Coordinated Barrage from 35 to 60 HQ Glider
    The following changes have been made to balance the removal of the air landing officer.
    Now spawns with 3 medics upon landing Retreat Point immediately available without needing upgrades Medic and Air landing Officer removed from the unit Always spawns a squad of Commandos on deployment Cost from 540 to 450 SOVIET
    ML-20
    Population from 15 to 13 Conscripts
    Seven man conscripts were performing slightly too efficiently for their cost
    Reload cover bonus from 7 man removed. Airborne Guards
    Minor changes to encourage the use of airborne guards, which were slightly underperforming.
    Manpower cost from 380 to 360 Airborne Guards Strafe from 60 munitions to 45 PPsH-41 upgrade now grants Tactical Assault ability; similar to Paratroopers and Stormtroopers For Mother Russia
    Standardization change to bring in line with other similar abilities.
    Sprint now cancels when in combat Soviet HQ
    Medic radius from 20 to 25 USF
    Airdropped Combat Group
    Manpower cost from 350 to 380 Cluster Bomb
    Added 1 additional second to delay before the plane arrives. USF Grenade Package unlock
    Manpower cost from 150 to 100 OKW
    OKW Battlegroup Headquarters
    Medic search range from 20 to 25 Sturmtiger
    Grenade ability is now a timed passive. Automatically attacks enemies for 30 seconds Grenade AOE damage from 1/0.35/0.25 to 0.75/0.4/0.25 Grenade AOE distance from 1.25/2.5/3.75 to 0/1.25/3.75 Grenade reload duration from 0 to 4 Jagdtiger
    Fuel cost from 260 to 245 LE.IG/Mortar Half-Track Incendiary Barrage
    DOT Incendiary +25% against Commonwealth Emplacement tag removed. Brings DOT damage per tick versus defenses from 4.67 to 3.75 Fallschirmjaeger
    Panzerfaust removed IR 251 Half-track
    Due to an unfixable bug that severely affects gameplay, the IR halftrack has been reworked. The searchlight can no longer spot enemies in the fog of war, and instead the unit will now serve as a recon tool that provides a lot of direct vision.
    Vision now narrows to 120 degree arc when set-up and increases vision to 70 New ability: Detection – Spot nearby units around the half-track on the mini-map for 30 seconds. 15 munitions and 60 seconds recharge. Fuel cost from 5 to 10 OKW LeFH 18
    Population from 15 to 13 Ostheer
    Fragmentation Bombs
    The following changes are in order to make fragmentation bombs less effective at the edges of the map, where they can wipe team weapons without a chance to react, while keeping their potency intact in more central positions.
    Delay from 2 to 4 Plane speed from 175 to 275 Ostheer LeFH 18
    Population from 15 to 13 Bug Fixes
    B4 target size from 1 to 20 Fixed an issue where the Panzerfusilier Grenade AOE distance values were not properly set to 1/2/3 KV-8 45mm should now recognize prioritize vehicle commands Recovery Sappers should no longer lose their minesweepers or weapons when reinforcing with multiple slot items. Ostheer Medical Kits should now immediately go on recharge after use Valentine should no longer reveal itself on random occasions when in Recon Mode Le.FH 105mm Howitzers should now have 5 levels of veterancy when recrewed by OKW Sturm Offizer Forced Retreat can no longer be used on retreating units Ostheer Puma no longer shares the same hotkey with the 222 Fixed an issue where the Stuart 37mm had higher aim-times than other vehicles Fixed an issue where the Puma Aimed Shot applied to the Crocodile’s flamethrower rather than the main gun Fixed an issue where the Volksgrenadier cover sight bonus activated at veterancy 5 rather than veterancy 4. Fixed an issue where Assault Guards were 6 population rather than 8 Fixed an issue where Assault Engineers did no receive their -10% received accuracy at veterancy 1. Source : https://community.companyofheroes.com/discussion/comment/287235#Comment_287235

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