GrosMatou alias @GrosMatouPowa, Psymon et Viktor Reznov organisent un nouveau tournoi 2v2 sobrement appelé World Vaccine Race !
Vous trouverez toutes les infos ici : https://www.cohfrance.org/topic/2373-tournoi2v2-world-vaccine-race/
ou dans le salon #annonces-doctissimo sur Discord.
Currahee et Sturmpanther ont annoncé le tournoi 2v2 : Company of Heroes 2 Ultimate Team Tournament: Volume 2.
Plus d'infos : https://www.coh2.org/news/104939/ultimate-team-tournament-volume-2
GrosMatou organise un nouveau tournoi 1v1 sobrement appelé Covid World Cup !
Vous trouverez toutes les infos ici : https://www.cohfrance.org/topic/2275-tournoi1v1-covid-world-cup
ou dans le salon #annonces-bfmtv sur Discord.
Après son lancement sur iPad, la campagne "Bataille de Normandie" et les escarmouches contre IA de CoH débarqueront sur iPhone et Android plus tard dans l'année 2020.
Source : https://www.feralinteractive.com/fr/news/1043/
Mise à jour du Winter Balance Preview Mod en version 1.3.
Version 1.3 Changes
Generalist Medium Tanks
In order to make generalist medium tanks more viable in the current meta, their durability is being increased by lowering their target size, making them more difficult to hit.
These changes should reduce the chance to get hit by 7-10% on medium to far range - ex: an 88% chance to get hit becomes an 80% chance.
The changes will not apply to Tank Destroyers and specialist vehicles based on a medium tank chassis. Units like the Sherman Firefly and Sherman 105mm will remain the same due to their role.
Panzer IV, Panzer IV Command Tank, and Panzer IV J
Target size from 22 to 20
Sherman M4A3, Sherman M4A3 (76), Sherman M4A3E8
Target size from 23 to 21
T34/76 and T34/85
Target size from 22 to 20
Cromwell
Because of the above changes, the Cromwell is losing its target size advantage over other medium tanks. This is being compensated with a boost to its MGs to allow the tank to better combat infantry.
MG cooldown duration from 2/3 to 2/2.5
MG far cooldown from 1.5 to 1
MG mid cooldown from 1 to 0.85
MG far accuracy from 0.35 to 0.4
MG mid accuracy from 0.55 to 0.575
USF
M36 Jackson
In order to make the Jackson more vulnerable to medium tanks when caught out of position, its armor has be decreased.
Armor from 130 to 110
Pershing
Similar to the IS-2 and the Tiger, the Pershing will receive a small adjustment to its near AOE damage, reducing the likelyhood that it will kill multiple infantry models with a single shot.
AOE damage near from 1/0.4/0.175 to 0.75/0.4/0.175
AOE distance from 0.25/1.5/3.25 to 0/1/3.25
Ostheer
Grenadiers
Due to new changes, we are removing the reduced reinforce cost on Grenadiers. See Heavy Panzer Korps changes below for more details.
Reinforcement cost from 28 to 30
Tigers (All Variants)
The Tiger got quite a few adjustments that were deemed necessary to remove some of its somewhat oppressive performance. To compensate, we are granting the Tiger a bonus to its turret traverse speed at veterancy 2, something it lacked due to its previous scatter bonus which has now been removed.
Veterancy 2 now adds +30% turret traverse speed
Heavy Panzer Korps
In an attempt to increase the power of Ostheer's late game without increasing the power of its units, we are giving the structure a passive bonus for the army. This will reward players for teching to T4 and allow Ostheer to be more aggressive by reducing the bleed on core infantry units. The increased capture speed should also allow Ostheer players to retake sections of the map more quickly in the late game.
Now provides reduces the reinforce cost of Pioneers, Grenadiers, and Osttruppen by 2
Reduces the reinforce cost of all team weapons by 10%
Increases the capture and decapture rate of all Ostheer infantry units by 25%
OKW
Command Tiger
The Tiger got quite a few adjustments that were deemed necessary to remove some of its somewhat oppressive performance. To compensate, we are granting the Tiger a bonus to its turret traverse speed at veterancy 2, something it lacked due to its previous scatter bonus which has now been removed.
To make up for the removal of the Panzer Commander upgrade, we are removing one of the penalties of the 'Command Tiger' ability to encourage the use of this ability.
Veterancy 2 now adds +30% turret traverse speed
Command Tiger accuracy penalty during 'Command Tiger'ability removed
Panzerfusiliers
The increased range to AT Grenades from veterancy 2 made it too difficult to kite against Panzerfusiliers and gave them too much range against most vehicles when combined with their 5 to 6 man squad. This is being addressed. Furthermore, units will now callout Panzerfusilier grenades that are being thrown.
Veterancy 2 AT Grenade range boost removed
Fixed an issue where Panzerfusilier Grenades did not have a callout/warning when thrown.
Sturmtiger
Due to all the recent changes to all heavy tanks, the previously established restriction of mutual exclusion with the Tiger II has been removed.
Can now be called in if the Tiger II has already been deployed (or vice versa)
IR HT
The overhauled Infrared Searchlight Halftrack is getting slightly more sight range to make it easier and less vulnerable to use on the front line.
Sight range when set-up from 70 to 80
Soviets
Conscripts
In order to slightly reduce strength of the Mobilize Reserve upgrade, the reinforcement reduction has been slightly lowered.
Mobilize Reserve reinforce reduction from 3 to 2; changes reinforce cost from 17 to 18
Source : https://community.companyofheroes.com/discussion/comment/287540#Comment_287540
Mise à jour du Winter Balance Preview Mod en version 1.2.
Version 1.2 changes
Heavy Tanks
Tiger - All variants
AOE damage from 1/0.25/0.15 to 0.75/0.25/0.15
AOE distance from 0.25/1.5/3 to 0/1/3
Panzer Commander removed from the OKW Tiger
Veterancy 2 scatter bonus removed
IS-2
AOE damage from 1/0.35/0.175 to 0.75/0.35/0.175
AOE distance from 0/1.35/3 to 0/0.85/3
Churchill Crocodile
CP requirement from 9 to 12
British
Airlanding Officer
Reinforce cost from 35 to 30
Veterancy 3 received accuracy from -23% to -15%
Elite Sten accuracy from 0.675/0.273/0.115 to 0.675/0.375/0.115
Self-Healing at veterancy 2 removed
Population from 9 to 8
Medics
Auto Search Healing toggle now roots the squad to the target position.
Commando and HQ Glider
Can now be repaired.
HQ Glider
Cost reduced to 200
No longer deploy Commandos upon landing
Can now train MGs and ATGs that will spawn at the glider.
British M5
CP requirement from 2 to 3
Assault Section
Veterancy 3 weapon accuracy from +40% to +30%.
Tank Hunter Tommies
Can now replace their Boys AT Rifles with PIATs for 70 munitions.
PIAT upgrade removes the out-of-cover penalty to cooldown and reload.
British Platoon and Company Command
Now grants half a CP upon completion.
Ostheer
Puma
Tech requirement removed
Requires 5 CPs to be unlocked from the HQ; still has a build time.
Bug Fixes
Fixed an issue where the Airlanding Officer could not enter buildings.
Source : https://community.companyofheroes.com/discussion/comment/287429#Comment_287429